Character Education and basketball tricks.
Writing and illustrating books.
The in-classroom programs are based on the NYS Social Studies Learning Standards and Themes. Most of the programs have a focus New York State history, as well, as a few programs on United States history. All the in-classroom programs engage the students on the specific topic.
Some of the programs have been converted to student readers that contain more in-depth historical information. Throughout each student reader, there are questions to answer and exercises to assist with reading and comprehension. Please see website for a listing of the student readers.
Students learn how to create a graphic novel beginning with a six page comic. It doesn’t matter if they can draw. Stick figures are an expressive way for the reluctant artist to begin. Participants are encouraged to bring their sketchbooks and characters they may already be working on. They will learn about The Creative Process, how to write a Character Study, focus on the beginning, middle, end and twist of a story, and Create Layouts.
If the program is an assembly, Barbara talks though the program with on-screen illustrations of the process. The school is to provide a computer, projector and screen.
Iroquois History and Culture of New York,
Covering the 4th grade History curriculum and More.
To create for each class, five, seven-foot “We Are One” figures (Mr. and Ms. Globehead) painted with original designs created by student teams and classes to promote tolerance and human understanding, creativity and teamwork, self-esteem and pride in one’s community and country.
Adventure in the world, plus Social Studies/Writing/Reading/Remedial Reading/Journal-keeping/Research/
Adventure, Mystery, Detectives, Monsters, Halloween
Native New York explores the culture of the Haudenosaunee people of upstate New York through hands-on activities, toys & games, garden tours and art projects.
The importance of education, fitness and self-motivation
Writing, Illustrating, Technology, Science
Anti-bullying, empathy activation, bystander empowerment, cyber-bullying, mental health.